![]() ![]() Keyvalues Weapons (additionalequipment) Weapon to spawn with. sk_citizen_stare_heal_time How long to wait after healing someone before medics can resume stare healing request behavior. sk_citizen_player_stare_time How long a player has to stare at a medic before they give them health. sk_citizen_player_stare_dist How far medics have to be from the player to register healing requests from staring. sk_citizen_health A citizen's spawn health. sk_citizen_heal_player_min_pct How much health a NPC has to have before medics will consider healing them. sk_citizen_heal_player_min_forced Players must be at least this far from their max health before medics can heal them again. sk_citizen_heal_player_delay Time between medical assistances. sk_citizen_heal_player Amount of health to heal players for. sk_citizen_heal_ally_delay Time between medical assistances for allies. sk_citizen_heal_ally Amount of health to heal allies for. sk_citizen_giveammo_player_delay Time between ammo assistances. npc_citizen_squad_marker Adds a small marker under their feet when the citizens are in the player's squad. npc_citizen_insignia Places chefhat.mdl on the heads of citizens in the player's squad. npc_citizen_explosive_resist Resistance against exposions. ![]() npc_citizen_auto_player_squad_allow_use If set to 1, makes the citizens join/unjoin the player's squad when they +USE the citizen, as long as a squad slot is available. npc_citizen_auto_player_squad Makes the citizens automatically join the player's squad as long as they're within a minimum distance to the player and a squad slot is available. ![]() g_ai_citizen_show_enemy When a citizen is selected with ent_text, draws a line from the citizen's eyes to the eyes of its enemy during combat. Ai_citizen_debug_commander When a citizen is selected with ent_text, provides additional information about how the citizen processes commands from the player. ![]()
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